Showing posts with label Hero Factory. Show all posts
Showing posts with label Hero Factory. Show all posts
Thursday, March 15, 2018
Simulacra: Bootleg BIONICLES - Xiang Yu, I presume?
Pretty sure that this guy is this character from Dynasty Warriors.
Pretty sure.
But whether he is or not, he's pretty cool.
As far as the overall build, I have to say this is amongst the most sturdy bootlegs I have. Likely this is because his build is a variation on the same basic skeleton of every CCBS figure. It's a design that works, so why mess with it, a la my last two reviews. He is, of course, not quite LEGO quality, so there are some shaky bits. The axle on one of the red shoulder guards (more on them in a moment) is loose in even official parts, a problem that is unfortunately not quite solvable (though now that I think about it, perhaps plumber's tape). There's also a kind of odd addition to the leg that doesn't quite work, though I think I've figured it out in rebuilding the figure.
And speaking of rebuilding, let's look at some of the features of this guy. First, I realized, as I was dismantling Mr. Yu, that I've never actually shown the basic torso structure of all of these models.
At first I wasn't a fan of the little addition at the bottom. Why not simply use the larger CCBS torso? But then I noticed that all of the characters now have this extra spot for armouring, and it's a spot that really suits the East Asian style of armouring that we see throughout that region's martial history. So that's one of the cool things about these original builds coming from China - the designers, building on the very basic structure of one of these figures, have rethought the basic build through a different cultural lens. Armouring of CCBS figures follows a very European tradition of armouring. This small addition to the torso allows another culture to be expressed in the build.
The leg, once again, is a bit weird. The double ball joints at the bottom there are meant to hold some large armour, but the positioning of the front ball doesn't allow any natural ankle flexibility. In rebuilding it, I instead but the front armour on the main ball, and raised the back armour up a bit. The difference is negligible. That aside, the legs function very well, though the dual friction piece to accommodate the leg armour is a bit weird.
And here's the pieces that are cool and new to this set:
Aside from the hands (of course), and the new prints on the armour (of course), and the new face (of course), the neatest bit of this set is the red Hero Factory Brain Attack mask that serves as shoulder armour. These, I think, are only officially available in gold, so that's neat. The Black sword is also great, and I should mention that the sword build for this figure is pretty cool. I've already copied it a few times for my own builds. The red triple axle piece is cool, but not particularly well-molded.
Overall, a decent model. Not quite as much new stuff, but a much more satisfying build, in that when I finished him, out of the bad, he actually stood up properly and didn't have bits falling off of him.
We'll hit up Lu Bu next.
Labels:
Bionicle,
bootlegs,
collecting,
Hero Factory,
LEGO,
review,
toys,
video games
Thursday, March 1, 2018
Simulacra: Bootleg BIONICLES - Chu Han Han Xin?
The name I give this figure is the one that's on the AliExpress (who, no, are not paying me for the advertising) page. There's no video game reference, and I have found characters who just might be this one in both Romance of the Three Kingdoms XI and Destiny Warriors.
So I'm just going to start headcannoning the names I'm giving them. Last week's is now officially "That Blue Guy." And today's is now Chu Han Han Xin.
I've got a couple more pictures of the full model this time, since they're much more poseable than That Blue Guy (see, it's catching on):
What do we make of Chu Han Han Xin?
Well, first, a much sturdier figure than That Blue Guy. This is evident just from the fact that I can pose them a in at least 2 poses. You never know...we might discover a third one of these days. What this of course speaks to is a better quality of ball and socket pieces, though even on the bottom picture you can see that I've had to replace those white balls with the official black ones to increase the figure's sturdiness. It, too, has awesome poseable hands, this time in black (as I'm writing this I've just pulled the figure apart and I'm dying to make something using all these bits!), and a great selection of CCBS armour in light blue like last week's figure, and light grey, another colour not produced officially by LEGO. Further, as you can see in the pictures, the shoulder armour is the helmet from Hero Factory's Furno 3.0.
The cons? I'm coming to realize that even though these articulated hands are amazing to look at, they're not actually great for holding tools. Not that every MOC has to hold a tool, but it's always fun to make them. So, from an aesthetic point of view the hands are amazing. From a practical stance? Not so much. Then there's that antenna-looking get-up on the helmet. I like it, don't get me wrong, but these pieces just did not want to sit still. Very little friction going on up there.
But that's not the worst of it. That is, as with last week's model, left for the legs.
The arm and body construction are much the same as That Blue Guy. But the leg construction differs vastly.
At top is the armoured leg from the model. It looks pretty cool. It's hard to see, but those feet are actually a really, really dark purple, and the thigh armour is pretty close to original Toa Mata brown. But then shorn of the armour, you get...well, I'm not sure. I can see why this build - it opens up possibilities for attaching armour on the leg. But it also removes the knee, kind of in the same way that That Blue Guy's legs do, but much sturdier. Any leg poseability for this figure comes in the hip joins and ankle joints, which is super-awkward without the knee. When I get around to rebuilding this model, that leg will be undergoing some radical reconstruction.
What else? There's the tool (I've stopped calling them weapons - the original Toa and Turaga had tools, and I think it's important to think about the way we normalize weaponry. Isn't this kind of the problem that the United States is having right now?).
Kind of a generic staff, though the three prongs up at the top are cool, in that they're pieces not traditionally available in those colours. I'm actually not even sure if the little one with the barbs is even an official LEGO piece. I don't know that I've ever seen it outside of this set and last week's. Again, when I rebuild this, I'll be thinking about ways of making this staff much more agreeable to being held in the figure's hand.
A final wrap up of the bits and pieces that are different and interesting that come with the set. The two skeleton pieces in white there are very cool, though they're also amongst the more flawed pieces in these bootleg sets. They're nice for decoration, but if you're looking to be able to manipulate a figure, they're probably not the way to go. The real prize of this set, hands aside, is the armour. Look at the cool prints and colour of that light grey stuff. It's going to make for some fantastic MOCs. Once I've bought one of these figures, I bookmark some of them to a wishlist called "Another, Perhaps?," reserved for stuff like this that comes with parts I simply can't get anywhere else. Add in the dark brown armour, the big round gold shoulder pieces, and an axle that is dark purple (as well as the feet!), and it's worth what I paid, certainly.
The other three sets in this series are not quite so gifted with new parts, as they use colours that are official colours. But we'll get to that next time.
So I'm just going to start headcannoning the names I'm giving them. Last week's is now officially "That Blue Guy." And today's is now Chu Han Han Xin.
I've got a couple more pictures of the full model this time, since they're much more poseable than That Blue Guy (see, it's catching on):
What do we make of Chu Han Han Xin?
Well, first, a much sturdier figure than That Blue Guy. This is evident just from the fact that I can pose them a in at least 2 poses. You never know...we might discover a third one of these days. What this of course speaks to is a better quality of ball and socket pieces, though even on the bottom picture you can see that I've had to replace those white balls with the official black ones to increase the figure's sturdiness. It, too, has awesome poseable hands, this time in black (as I'm writing this I've just pulled the figure apart and I'm dying to make something using all these bits!), and a great selection of CCBS armour in light blue like last week's figure, and light grey, another colour not produced officially by LEGO. Further, as you can see in the pictures, the shoulder armour is the helmet from Hero Factory's Furno 3.0.
The cons? I'm coming to realize that even though these articulated hands are amazing to look at, they're not actually great for holding tools. Not that every MOC has to hold a tool, but it's always fun to make them. So, from an aesthetic point of view the hands are amazing. From a practical stance? Not so much. Then there's that antenna-looking get-up on the helmet. I like it, don't get me wrong, but these pieces just did not want to sit still. Very little friction going on up there.
But that's not the worst of it. That is, as with last week's model, left for the legs.
The arm and body construction are much the same as That Blue Guy. But the leg construction differs vastly.
At top is the armoured leg from the model. It looks pretty cool. It's hard to see, but those feet are actually a really, really dark purple, and the thigh armour is pretty close to original Toa Mata brown. But then shorn of the armour, you get...well, I'm not sure. I can see why this build - it opens up possibilities for attaching armour on the leg. But it also removes the knee, kind of in the same way that That Blue Guy's legs do, but much sturdier. Any leg poseability for this figure comes in the hip joins and ankle joints, which is super-awkward without the knee. When I get around to rebuilding this model, that leg will be undergoing some radical reconstruction.
What else? There's the tool (I've stopped calling them weapons - the original Toa and Turaga had tools, and I think it's important to think about the way we normalize weaponry. Isn't this kind of the problem that the United States is having right now?).
Kind of a generic staff, though the three prongs up at the top are cool, in that they're pieces not traditionally available in those colours. I'm actually not even sure if the little one with the barbs is even an official LEGO piece. I don't know that I've ever seen it outside of this set and last week's. Again, when I rebuild this, I'll be thinking about ways of making this staff much more agreeable to being held in the figure's hand.
A final wrap up of the bits and pieces that are different and interesting that come with the set. The two skeleton pieces in white there are very cool, though they're also amongst the more flawed pieces in these bootleg sets. They're nice for decoration, but if you're looking to be able to manipulate a figure, they're probably not the way to go. The real prize of this set, hands aside, is the armour. Look at the cool prints and colour of that light grey stuff. It's going to make for some fantastic MOCs. Once I've bought one of these figures, I bookmark some of them to a wishlist called "Another, Perhaps?," reserved for stuff like this that comes with parts I simply can't get anywhere else. Add in the dark brown armour, the big round gold shoulder pieces, and an axle that is dark purple (as well as the feet!), and it's worth what I paid, certainly.
The other three sets in this series are not quite so gifted with new parts, as they use colours that are official colours. But we'll get to that next time.
Labels:
Bionicle,
bootlegs,
collecting,
Hero Factory,
LEGO,
review,
toys,
video games
Thursday, February 22, 2018
Simulacra: Bootleg BIONICLES - That Blue Guy.
(Just before posting this, I checked to see when the last time I posted was, and it was a year ago almost to the day. Dang.)
I thought it was time to get back into writing about BIONICLE. Much has changed since I was last here, but I now find myself with both time and inclination to get back to this blog.
What I'm going to start with is a look at some new figures I've bought in the last little while. And they're not the Star Wars line of buildable action figures. They're from a game called Destiny Warriors. Well, mostly. I think.
I recently discovered AliExpress. I'm not sure how, but I'm assuming it had to do with my researching bootleg BIONICLE on the Web, because that's where I've been buying my cool new toys. It's a little dicier than shopping in North America, admittedly, and if it was just bootlegs, I wouldn't have bothered; but these are actual original figures, with new colours and prints on the old armours and pieces, new builds, and new masks (sort of). I'm in the midst of procuring them at the moment - as it's overseas, the shipping takes quite some time, and I'll admit there've been a couple of times that shipments haven't arrived, for whatever reason. But the refund system is pretty good, and the vendors represented on the site are quick to return your money.
So to get us back into the lovely building system, I thought I'd look at each of these in turn as they arrive. A warning that there may often be weeks or months between these posts - as I said above, the shipping is a little dicier than on the continent. But I've got four figures, so expect at least four of these in the near future.
The first problem I've run into is actually identifying the characters. I've noted they're from Destiny Warriors, but that franchise has 9 installments, and hundreds of characters to go through. Add to this the problem of video game to CCBS representation (a problem for most of these kinds of media to LEGO adaptations), and identification becomes tricky. It doesn't help that the original page from which I ordered the figure doesn't list any names anywhere either. And lists Romance of the Three Kingdoms as the game.
*sigh*
Here's my guy:
The obvious first reason for having bought these figures is the hands:
These are a game-changer as far as building one's own figures goes. Official BIONICLE has never had articulated figures like this. The closest we get is some weird, claw-like appendages in some of the Hero Factory stuff. But nothing like this. I'll be honest when I say that getting these hands is almost worth the cost. The rest of the figure is bonus.
The other nice thing about this particular figure is the colour scheme. The official CCBS armour does not come in this kind of pale blue, and it makes a nice addition to building Water Toa, and to round out the amount of blue armour one has. It's a colour that is actually pretty sparse.
So what's the model like?
Kinda crappy is my assessment of this particular one. I've been buying bootlegs for some time now, my first ones well over 10 years ago. The one thing they have in common is what I call their Wobbliness Factor. I actually use this as a measure with my own MOCs - one of the ways I judge a figure is on its structural integrity, specifically its wobbliness. This figure is very wobbly. Partially this is due to the quality of the parts. I don't think we really appreciate the precision that is involved in making a toy like this. Consider that BIONICLE and its ilk are made by LEGO, and LEGO professes (or used to) that every element of every one of their sets is compatible with every other element of every other set. Having spent a fair bit of time around LEGO, I can attest to the veracity of this claim. Which means that every single piece has to be perfect. By contrast, most bootleg pieces are pretty close, which sounds okay but actually makes a big difference. My propensity is to replace these wobbly bits, most often in both the CCBS style and original Technic-esque style the ball joints and their sockets.
But that's only part of its wobbliness factor. The other is the build. This one is really, really weird. The body is pretty standard CCBS skeleton, with a small extension added at the bottom to increase the height of the character. Ball joints and limbs are added to hold armour. But have a look at these legs:
That's what each leg looks like without the armour. You can see that the knee joint bends in exactly the wrong direction, unless the knee is actually halfway up the thigh. And then there's that weird contraption of a shin. What it requires is somehow having ball joints on both sides and on the front. But surely there was a better way to do it than this! And then the ankle is two ball joints connected by a 2 length axle. What it all adds up to is a figure that wants to bend its legs along the plane of its body, rather than perpendicular to it.
Moving on.
The arms are neat, and I've adopted them into my own building practices.
In order to accommodate the hands, we have a double socket CCBS limb - one of my favourite pieces, actually. They are very good for combining CCBS and original styles into a single figure. What's really cool is the use of the late-era Hero Factory heads as shoulder joints. It's got a ball joint attached to it that connects it to the rest of the build. What it lets one do is use things like the Hero Factory beast helmets as shoulder armour, which is, it should go without saying, awesome.
Though it's not visible in this picture, the ball joint is a standard black one, as are the ones in the previous picture. Those are unfortunately all replacements with official pieces. I say unfortunately because the joints that came with the figure are cast in white, which really changes the aesthetic of the under-structure. But they're terrible, terrible pieces. The axle holes (another common place of difficulty with bootlegs) are rough and often too small, and for the most part they're not even remotely snug in a socket.
Unfortunately, though the hands look really cool, they're not exactly the best at gripping things. Especially when they look like this:
I honestly can't wait to see what the original of this looks like, if I ever get a chance. I like the use of the Hero Factory emblems as decoration, though I can't unsee them as "h"'s every time, which makes me feel like everything I use them on rolled off the Hero Factory production floor. That aside, it's super-top heavy, hence, in the photo, him supporting it with the other hand.
Aside from the hands, the most prominent feature of these figures is the heads.
The figures are based on characters from a video game, and as far as I can tell the company that makes these has taken a screenshot from one of those games and printed it on a Hero Factory visor somehow. They're kind of cool, and add a nice variety to the kinds of faces one can use in building. It shouldn't be a surprise that the kind of face a MOC has has a lot to do with its personality. These are a good alternative to the more-stylized Star Wars heads, and the more LEGO-like Knights Kingdom heads (and wait til we get to the smaller figure I bought - the head's amazing!).
To wrap up, let's have a look at the parts that came with this set that are different. The skeleton is a medium Hero Factory one, but in white, which is neat. Here's the rest:
The hands and blue armour aside, there's a couple of nice prints to use, some parts in white and dark grey that we don't generally see in the official sets, and some light blue accoutrements that add nice flavour to any build.
Final verdict: Okay? 2.75 Kanohi out of 5? A grade of B-? I don't know. It's not a great figure. Now that I've dismantled it for this post, I'm going to try rebuilding the figure and see what I can do about the design flaws. Or, y'know, just build other cool things with the bits.
I did do one rebuild and "sturdied-up" the figure:
Now I just gotta figure out his name. If you have any idea, I'd love to know. More to come!
I thought it was time to get back into writing about BIONICLE. Much has changed since I was last here, but I now find myself with both time and inclination to get back to this blog.
What I'm going to start with is a look at some new figures I've bought in the last little while. And they're not the Star Wars line of buildable action figures. They're from a game called Destiny Warriors. Well, mostly. I think.
I recently discovered AliExpress. I'm not sure how, but I'm assuming it had to do with my researching bootleg BIONICLE on the Web, because that's where I've been buying my cool new toys. It's a little dicier than shopping in North America, admittedly, and if it was just bootlegs, I wouldn't have bothered; but these are actual original figures, with new colours and prints on the old armours and pieces, new builds, and new masks (sort of). I'm in the midst of procuring them at the moment - as it's overseas, the shipping takes quite some time, and I'll admit there've been a couple of times that shipments haven't arrived, for whatever reason. But the refund system is pretty good, and the vendors represented on the site are quick to return your money.
So to get us back into the lovely building system, I thought I'd look at each of these in turn as they arrive. A warning that there may often be weeks or months between these posts - as I said above, the shipping is a little dicier than on the continent. But I've got four figures, so expect at least four of these in the near future.
The first problem I've run into is actually identifying the characters. I've noted they're from Destiny Warriors, but that franchise has 9 installments, and hundreds of characters to go through. Add to this the problem of video game to CCBS representation (a problem for most of these kinds of media to LEGO adaptations), and identification becomes tricky. It doesn't help that the original page from which I ordered the figure doesn't list any names anywhere either. And lists Romance of the Three Kingdoms as the game.
*sigh*
Here's my guy:
The obvious first reason for having bought these figures is the hands:
The other nice thing about this particular figure is the colour scheme. The official CCBS armour does not come in this kind of pale blue, and it makes a nice addition to building Water Toa, and to round out the amount of blue armour one has. It's a colour that is actually pretty sparse.
So what's the model like?
Kinda crappy is my assessment of this particular one. I've been buying bootlegs for some time now, my first ones well over 10 years ago. The one thing they have in common is what I call their Wobbliness Factor. I actually use this as a measure with my own MOCs - one of the ways I judge a figure is on its structural integrity, specifically its wobbliness. This figure is very wobbly. Partially this is due to the quality of the parts. I don't think we really appreciate the precision that is involved in making a toy like this. Consider that BIONICLE and its ilk are made by LEGO, and LEGO professes (or used to) that every element of every one of their sets is compatible with every other element of every other set. Having spent a fair bit of time around LEGO, I can attest to the veracity of this claim. Which means that every single piece has to be perfect. By contrast, most bootleg pieces are pretty close, which sounds okay but actually makes a big difference. My propensity is to replace these wobbly bits, most often in both the CCBS style and original Technic-esque style the ball joints and their sockets.
But that's only part of its wobbliness factor. The other is the build. This one is really, really weird. The body is pretty standard CCBS skeleton, with a small extension added at the bottom to increase the height of the character. Ball joints and limbs are added to hold armour. But have a look at these legs:
That's what each leg looks like without the armour. You can see that the knee joint bends in exactly the wrong direction, unless the knee is actually halfway up the thigh. And then there's that weird contraption of a shin. What it requires is somehow having ball joints on both sides and on the front. But surely there was a better way to do it than this! And then the ankle is two ball joints connected by a 2 length axle. What it all adds up to is a figure that wants to bend its legs along the plane of its body, rather than perpendicular to it.
Moving on.
The arms are neat, and I've adopted them into my own building practices.
In order to accommodate the hands, we have a double socket CCBS limb - one of my favourite pieces, actually. They are very good for combining CCBS and original styles into a single figure. What's really cool is the use of the late-era Hero Factory heads as shoulder joints. It's got a ball joint attached to it that connects it to the rest of the build. What it lets one do is use things like the Hero Factory beast helmets as shoulder armour, which is, it should go without saying, awesome.
Though it's not visible in this picture, the ball joint is a standard black one, as are the ones in the previous picture. Those are unfortunately all replacements with official pieces. I say unfortunately because the joints that came with the figure are cast in white, which really changes the aesthetic of the under-structure. But they're terrible, terrible pieces. The axle holes (another common place of difficulty with bootlegs) are rough and often too small, and for the most part they're not even remotely snug in a socket.
Unfortunately, though the hands look really cool, they're not exactly the best at gripping things. Especially when they look like this:
I honestly can't wait to see what the original of this looks like, if I ever get a chance. I like the use of the Hero Factory emblems as decoration, though I can't unsee them as "h"'s every time, which makes me feel like everything I use them on rolled off the Hero Factory production floor. That aside, it's super-top heavy, hence, in the photo, him supporting it with the other hand.
Aside from the hands, the most prominent feature of these figures is the heads.
The figures are based on characters from a video game, and as far as I can tell the company that makes these has taken a screenshot from one of those games and printed it on a Hero Factory visor somehow. They're kind of cool, and add a nice variety to the kinds of faces one can use in building. It shouldn't be a surprise that the kind of face a MOC has has a lot to do with its personality. These are a good alternative to the more-stylized Star Wars heads, and the more LEGO-like Knights Kingdom heads (and wait til we get to the smaller figure I bought - the head's amazing!).
To wrap up, let's have a look at the parts that came with this set that are different. The skeleton is a medium Hero Factory one, but in white, which is neat. Here's the rest:
The hands and blue armour aside, there's a couple of nice prints to use, some parts in white and dark grey that we don't generally see in the official sets, and some light blue accoutrements that add nice flavour to any build.
Final verdict: Okay? 2.75 Kanohi out of 5? A grade of B-? I don't know. It's not a great figure. Now that I've dismantled it for this post, I'm going to try rebuilding the figure and see what I can do about the design flaws. Or, y'know, just build other cool things with the bits.
I did do one rebuild and "sturdied-up" the figure:
Now I just gotta figure out his name. If you have any idea, I'd love to know. More to come!
Labels:
Bionicle,
bootlegs,
collecting,
Hero Factory,
LEGO,
review,
toys,
video games
Wednesday, July 13, 2016
The Building Chronicle: A Critical Consideration of LEGO's "Bionicle" Series - Toas of Light
Before we move on to the 2004 wave, and travel back tens of thousands of years into Mata Nui's history, I'd like to offer this consideration of Takanuva, the messianic Toa of Light. Takanuva shows up at a particular juncture of the story's history because it's necessary for him to do so. There is a prophecy about him, and the prophecy is fulfilled.
But this got me wondering what would happen if he'd had to show up in different eras of the story. Or even earlier iterations of the kind of building lines that eventually led to Bionicle, and those that led from Bionicle. Here's what I came up with.

Slightly before Bionicle debuted in 2001, Lego tried the buildable figure /epic storyline tack with both Throwbots and Roboriders. Both featured robotic characters in conflict, sometimes with one another, but the set-up of both stories didn't seem to have an extended storyline in mind. So these are my suppositions of what would have happened had a Toa of Light-like figure showed up in these two stories.
As there's already a first-wave Toa of Light, I moved on to the Toa Metru era of Bionicle for the next models. Above is the Toa Metru of Light, accompanied below by his Horkida version, had he come into contact with the Hordika venom in same way that the Toa Metru do in the canonical storyline. I'm pretty happy with the Metru version of the character. There's a nice range of gold armour designed to use with this body build, so I was able to put together a consistent-looking figure.
I'm not as happy with the Hordika version. The body is pretty good, but I had to go with silver pieces, as the Horkida builds were never made compatible, really, with gold armour. I used the sparkly Kanohi Avhokii for this figure, too, to give him a definite personality distinct from all of the other models. The way I see it, once the Hordika venom begins swirling through his system, he ceases to reign in the light he can emanate.
The Toa Inika have never been my favourite build for the Toa, but their articulation, coupled with their pseudo-firearms, makes them excellent for Tarantino-esque poses. As I was building these variations on the character, I wasn't thinking of how I could make the builds better, however, but how I could adapt Takanuva into the aesthetic of each Toa variation. I think this one captures the Inika nicely.
Of all of the builds I did for this little experiment, the Toa Mahri of Light is by far my favourite, and the only one who wasn't dismantled after I'd finished. I love his trident, his armour, everything, really. The Mahri were the wave of Bionicle in which all kinds of different body builds were being incorporated into the line, a trend continued in the Mistika, Phantoka, and Glatorian waves that followed. Though they eschew the more mechanical construction of the earlier waves and, as I've noted elsewhere, proceed from the mechanical to more biological (robot to android, perhaps), this is the wave in which poseability reached its apotheosis, at least for G1 Bionicle.
The Mistika/Phantoka wave of Bionicle actually includes an official Takanuva set, though it's a titan, and I prefer him as a Toa. I was able to go back to the dark gold armour, though if I'd been able to make his wings the same colour, that would have been great. Much of this is based on the Tahu build from this wave.
The Glatorian version of the Toa of Light is a little more sparse than his predecessors. Glatorian, and the whole Bara Magna storyline, smacked of post-apocalyptic society, so I wanted to make sure that the Toa of Light we had here was one that fit the setting. He's a dingy, banged-up Toa of Light, struggling through a barren wasteland to assist his fellow Glatorians.
These are two different versions of Takanuva as a Generation 2 Bionicle. I built the first at the same time I made all of the others. There's still much hope in the fan community that we might see a Toa of Light, but I suppose that will depend on where the G2 Bionicle story goes. The second model, made a few months later, was build after I received some paints for my birthday. The mask and the chest armour on the lower picture are custom paints. The paint I used matches remarkably well with the Pearl Gold colour of G2 Bionicle, so I spent some time with the hybrid Technic/CCBS system of G2 to try to put together a Toa of Light worthy of the new construction methods. I'm pretty happy with both versions.
To finish off, here's my take on Tara Knuva, a light-based hero from the Hero Factory line. These are versions of the character from the first four years of the line. I don't know much about the Hero Factory story, so I can't really give any details like that, but I stuck as close as I could to the build styles of each wave. Of all of them, I think the wave 1 figure turned out best.
So those are my Toa(s) of Light. Hope you enjoyed them. Next week we'll move forward to 2004, though backward through history, and begin experiencing the stories of Vakama, Onewa, Nokama, Whenua, Matau, and Nuju. The revelation that the Turaga were once Toa, tens of thousands of years ago, solidifies the mythic nature of the story, and the building innovations offer us some of the more memorable models of the series.
But this got me wondering what would happen if he'd had to show up in different eras of the story. Or even earlier iterations of the kind of building lines that eventually led to Bionicle, and those that led from Bionicle. Here's what I came up with.
Slightly before Bionicle debuted in 2001, Lego tried the buildable figure /epic storyline tack with both Throwbots and Roboriders. Both featured robotic characters in conflict, sometimes with one another, but the set-up of both stories didn't seem to have an extended storyline in mind. So these are my suppositions of what would have happened had a Toa of Light-like figure showed up in these two stories.
As there's already a first-wave Toa of Light, I moved on to the Toa Metru era of Bionicle for the next models. Above is the Toa Metru of Light, accompanied below by his Horkida version, had he come into contact with the Hordika venom in same way that the Toa Metru do in the canonical storyline. I'm pretty happy with the Metru version of the character. There's a nice range of gold armour designed to use with this body build, so I was able to put together a consistent-looking figure.
The Toa Inika have never been my favourite build for the Toa, but their articulation, coupled with their pseudo-firearms, makes them excellent for Tarantino-esque poses. As I was building these variations on the character, I wasn't thinking of how I could make the builds better, however, but how I could adapt Takanuva into the aesthetic of each Toa variation. I think this one captures the Inika nicely.
Of all of the builds I did for this little experiment, the Toa Mahri of Light is by far my favourite, and the only one who wasn't dismantled after I'd finished. I love his trident, his armour, everything, really. The Mahri were the wave of Bionicle in which all kinds of different body builds were being incorporated into the line, a trend continued in the Mistika, Phantoka, and Glatorian waves that followed. Though they eschew the more mechanical construction of the earlier waves and, as I've noted elsewhere, proceed from the mechanical to more biological (robot to android, perhaps), this is the wave in which poseability reached its apotheosis, at least for G1 Bionicle.
The Mistika/Phantoka wave of Bionicle actually includes an official Takanuva set, though it's a titan, and I prefer him as a Toa. I was able to go back to the dark gold armour, though if I'd been able to make his wings the same colour, that would have been great. Much of this is based on the Tahu build from this wave.
The Glatorian version of the Toa of Light is a little more sparse than his predecessors. Glatorian, and the whole Bara Magna storyline, smacked of post-apocalyptic society, so I wanted to make sure that the Toa of Light we had here was one that fit the setting. He's a dingy, banged-up Toa of Light, struggling through a barren wasteland to assist his fellow Glatorians.
These are two different versions of Takanuva as a Generation 2 Bionicle. I built the first at the same time I made all of the others. There's still much hope in the fan community that we might see a Toa of Light, but I suppose that will depend on where the G2 Bionicle story goes. The second model, made a few months later, was build after I received some paints for my birthday. The mask and the chest armour on the lower picture are custom paints. The paint I used matches remarkably well with the Pearl Gold colour of G2 Bionicle, so I spent some time with the hybrid Technic/CCBS system of G2 to try to put together a Toa of Light worthy of the new construction methods. I'm pretty happy with both versions.
To finish off, here's my take on Tara Knuva, a light-based hero from the Hero Factory line. These are versions of the character from the first four years of the line. I don't know much about the Hero Factory story, so I can't really give any details like that, but I stuck as close as I could to the build styles of each wave. Of all of them, I think the wave 1 figure turned out best.
So those are my Toa(s) of Light. Hope you enjoyed them. Next week we'll move forward to 2004, though backward through history, and begin experiencing the stories of Vakama, Onewa, Nokama, Whenua, Matau, and Nuju. The revelation that the Turaga were once Toa, tens of thousands of years ago, solidifies the mythic nature of the story, and the building innovations offer us some of the more memorable models of the series.
Labels:
Bionicle,
Hero Factory,
LEGO,
Mask of Light,
MOCs,
picture,
Roboriders,
Slizers,
Takanuva,
Throwbots,
Toa
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